﻿package{
  
  import flash.events.Event;
  
  public class ApplySocketEvent extends Event{
    
    public static const CONNECT:String = "connect";
    public static const CLOSE:String = "close";
    public static const SYNC:String = "sync";
    public static const ERROR:String = "error";
    
    public var data:Object;
    
    public function ApplySocketEvent(type:String){
      super(type);
    }
	
  }
}